U.S.S.U SAFETY AND TRAINING
MANUAL
September
1998
CONTENTS
1 INTRODUCTIONS
2 LIGHTING
3 SOUND
4 HEALTH
AND SAFETY:
A. ELECTRICAL SAFETY
B. RIGGING
C. FIRE SAFETY
D. COSHH
E. STROBE USE
F. MANUAL HANDLING
G. OTHER HEALTH & SAFETY
5 GLOSSARY
STAGE
MANAGERS INTRODUCTION
Welcome
to the University of Surrey Students union Stage Crew. Stage Crew
are an amenity of the Students Union, providing lighting and sound
for all the events in Union House, along with many other gigs
across campus and beyond.
The running
of Stage Crew is handled by the Technical Manager and the Standing
Committee. The Committee is made up of the Stage Manager, a Treasurer,
a Secretary and two Equipment Officers. The Stage Manager is God
in charge of the runnings of crew, and works closely with the
Technical Manager. The Treasurer is responsible for liasing with
Union accounts on the subject of Crews finances. The Secretary
takes the minutes of the Crew meetings, which are every Monday
at 6pm in the Helyn Rose Bar. He/ she also assists the Stage Manager
and Technical Manager in taking care of the bookings. There are
also two Equipment Officers, one for lighting and one for sound.
Their jobs are to organise the repair and maintenance of Crews
equipment.
This manual
is here to provide a reference on the basic use of Crew equipment,
and covers the many Safety issues which concern us. It is important
that you read the manual, sign the form at the back and return
it to the Stage Manager before any work is done.
Paul Curran
Stage Manager
U.S.S.U STAGE CREW
TRAINING MANUAL
SECTION 2
LIGHTING
LIGHTING
EQUIPMENT
The System
Here at Surrey, most of the events we provide lighting for are
bands and/or discos. In the main Union Lounge , and in the Helyn
Rose Bar we have an installed disco system. The disco lighting
in front of the stage and the band lighting are controlled from
a portable system which is also used outside the Union building.
All the systems work on the same principle.
LAMPS
> MAINS PATCH > DIMMER/SWOP > SIGNAL PATCH
DESK
At the start
of the chain is the lighting desk or controller. At its very simplest,
this converts the position of a fader (like a volume control for
lights) into a control signal. This signal, along with signals
from other faders, is sent down a control cable to the racks .
The racks convert the control signal into a variable mains voltage
which is connected to a lamp or lighting effect.
The Lighting
Desk/ Controller.
We use various
lighting desks here: the Avo Rolacue 60, the Avo Pearl, the Zerro88
XL12, the Masterpiece and the Orion. The Rolacue is used for general
band lighting in the union lounge because it is easy to set up
and operate. The Pearl tends to be used for discos and for controlling
intelligent lights which are hired in from time to time. The Masterpiece
and Orion are used to control the installation disco rigs in the
Union Lounge and Helyn Rose Bar respectively.
The Avolites
Rolacue 60 and Pearl and XL12 (and most other lighting desks)
have at least one preset fader per control channel, these select
the output level for each channel. We can then program the preset
level into a memory, and the outputs come up just as if they were
on the preset. On top of all this, both desks have some sort of
chase system, where sequences of scenes can be stored and played
back at the push of a button.
The Orion
and Masterpiece do not have preset faders but are based on push-button
and chase control.
The biggest
difference between the Rolacue and Orion and the Pearl and Masterpiece
is in the way the signals come out. On the Rolacue and Orion,
all the control outputs are analogue - each channel has its own
wire, and the voltage on the wire represents the output from the
desk (for the technically minded it, it is a 0-10V linear scale).
The Pearl and Masterpiece, however, use a digital system known
as DMX512 (or just DMX) which can have up to 512 channels carried
down a single 3-wire cable. This is the basic protocol for controlling
intelligent lights.
One brief
word of warning. The 37 pin connector we use for the analogue
signals are fairly delicate and are easily damaged if mishandled.
They are also difficult to replace, try soldering 37 connections
in a space rather smaller than a McVities Rich Tea biscuit. Treat
them CAREFULLY. In particular, ensure they are lined up correctly
with the locking pin in place before screwing up the retaining
ring. Also ensure the end caps are fitted immediately after you
disconnect them.
Dimmer
and Control Racks
Racks
do all the hard work of controlling mains voltages and (generally)
dont cause problems. When they do it is usually the LDs
fault.
The first
thing to notice is that there are two types of lighting rack:
the dimmer rack and the swop rack. The difference is that dimmers
can give continuous variation of output, while SWOP racks can
only be on or off (Linguistic footnote: SWOP is a derivation of
Switched Output) Dimmers are generally used for generic lights,
but SWOP racks are essential for controlling effect lighting.
This difference will be explained later.
The control
signals arrive at the racks and, in the case of DMX signals, are
decoded back to analogue. These signals are connected to one or
more signal patches. There are two types of signal patch: a soft
patch, which can be done using the software in the lighting desk,
and a hard patch, which is done on the rack. Each signal comes
out on one 4mm socket, and each individual dimmer channel also
has its own 4mm socket. You simply plug between desk channel and
dimmer channel as required. This sounds simple, but when youve
got 60 desk channels controlling 72 dimmer channels and 36 SWOP
channels, things can get a little overwhelming. It is advisable
to write down what you plan to connect.
Socapex
For carrying
power from the racks to the lights we use 6-way multicore mains
cables known as Socapex (from the name of the connector at each
end). These plug into the sockets on the dimmer racks and onto
the lamp bars in the roof. The mains patch selects which dimmer
output goes to which line on which socapex, it is similar to the
signal patch, but with 240V. The disco installations are pre-patched
and cannot be altered.
We have
a series of socapex permanently installed to service the four
trusses above the dancefloor and the two trusses above stage.
These are connected to the to the installation box. The remaining
socapex that we own is in varying lengths and kept in the Toy
box or short links trunk.
Socapex
connectors are quite easy to damage. The main danger comes from
the threaded portions being dropped and bent, the pin insert can
be damaged causing the pin holding insert to rotate freely inside
the connector head. Therefore, never drop socapex from any great
height (more than a foot or so). If they do have to come down
from any great distance, lower the heads first and then drop the
remaining cable.
Lanterns
In band
lighting, the PAR 64 lamp is the most dominant breed of lantern
used. The name comes from the Parabolic Aluminised Reflector,
which tells you what youve got in it, and 64, which tells
you how big it is (in eighths of an inch!). The ones we use here
come in two distinct flavours, and it is important to know the
difference. The two types are known as Ray and CP60.
A ray
lamp uses a 500W bulb (some people refer to this as a Ray
bubble). This bulb is plugged into a lamp-holder mounted
inside a parabolic reflector. This gives a fairly bright, but
not particularly well focused, beam of light. On the other hand,
a CP60 uses a 1000W sealed beam unit. The unit is clipped into
the can and connected up. This unit gives a beam which is actually
rectangular in shape, so it can be pointed more precisely. How
to tell the difference? Firstly six CP60s weigh a lot more than
six rays. Secondly all our bars of six CP60s have black cables
running from the lantern to the bar and most ray lanterns have
red. If still confused, look into the front of the can, a CP60
has a sheet of glass across it, a ray doesnt.
Other
important lamps are as follows:
PAR 56
- like the PAR 64 but smaller. A 300W sealed beam. Used in the
Helyn Rose bar for band lighting.
PAR 36
RAYS - These are physically smaller than PAR 64 rays and we use
300W lamps in them. These are useful for mobile disco type events.
PAR 46
& PAR 36 ACL - Short for Aircraft Landing, these
are actually the same lamps that are fitted on either side of
747s. They are only rated at 28V each and so are wired in series
eight at a time. (They all come on at the same time). Ours use
special cabling (yellow mains connectors). Useful for those sunlight-streaming-out-of-roof,
Bugger-me-that-looks-pretty effects. Uses 2000W per set of eight.
Pinspots
- Little dinky lights, lots of them are installed in the permanent
disco rigs. Very well defined beam, hence the name. Must NEVER
be powered from a dimmer, unless you enjoy watching transformers
melt.
Follow
Spots - these are the lights that beam across the punters heads
and Spot the act. It is operated by the spot-operator
who moves the follow spot depending on the position of the act.
Fresnels
- these lights are more often used for theatre than rock lighting.
They use fresnel lens (hence the name) to provide a controllable,
soft edged pool of light. They are not designed to be flashed
repeatedly - doing so will considerably shorten the life of the
bulb.
Profiles
- this is a generic term covering a whole range of lights (e.g.
Sil, T-Spots, Leko). The common factor is that they use a lens
system. However, they are like fresnels in that flashing them
frequently can cause premature lamp failure. (Note that the follow
spots we own are actually large profiles with a few modifications).
Strobes
- camera flashes with attitude. Again, NEVER power from a dimmer,
as they will fail very quickly. There are Health and Safety guidelines
relating to the use of strobes which are explained in the Health
and Safety section.
Effects
- this encompasses all sorts of disco effects, which incorporate
lights and motors. Popular ones are ministars, rainbows and magic
moons (all of which produce many multicoloured moving beams of
light), scanners (pinspots that make like a very small searchlight),
helicopters (pinspots that make like a, well, helicopter), harvesters
(pinspots that make like a combine harvester, believe it or not),
Astrons and the Neptuno (not unlike pinspots after some serious
category A substance). Again, these must NEVER be
powered from a dimmer rack.
Scans
- a range of effects based on a moving mirror in front of a lamp
and colour changer and gobo selector.
When changing
a blown lamp:
* Always
isolate first before removing. If you look into a lamp while perched
on a ladder and it suddenly come on, you will instinctively jump
back and fall.
* Use
a piece of foam or tissue when holding the new lamp. This applies
particularly to halogen lamps, which are sensitive to grease marks
on the glass. A fingerprint could mean what the lamp manufacturers
refer to as a violent failure.
* It sounds
obvious, but ... dont drop the lamp out of the roof.
All lanterns
and effects need to be firmly secured to the rig by both scaff
or hook clamps and at least one safety chain or wire.
Gels
All this
is great if you like white light. If not, youll want some
gels. These are transparent sheets or coloured plastic film which
you fit in a gel frame and hence in the brackets in the front
of each lamp. (We most commonly use Lee filters.) Each different
colour has a number. So when a pretentious name; with practice
youll start to refer to them by numbers. So when an LD asks
for 5 sheets of 127, youll know hes a sad man, wanting
smokey pink. Take care of gels: its surprising how quickly
they can be trashed by leaving them in a pool of beer. If they
are not in the roof colouring a light, then they should be filed
back in the gel box.
Cables
Below
are a list of the cable types that are used by Crew in conjunction
with lighting equipment:
Domestic 13A plug
16A Ceeform 240V (blue)
General power connections to equipment
15A (round pin) plug Power to lanterns
I.E.C. (kettle) Power to lighting effects and individual items
of equipment
Socapex (19 pin mains) Power to groups of 6 lanterns
16A Ceeform 110V (yellow) Power to lighting using 110V supply,
e.g. ACLs
5 pin (yellow tape) DMX Lighting control
Power XLR with red sheathed pins Power connector, used to supply
power to some items of equipment, e.g. Avolites Rolacue 60 desk.
37 Pin Socapex Lighting signal multicore
As a basic guide a 15A can be connected to a dimmer, an I.E.C.
can be connected to a swop rack and a 16A can be connected to
a constant power source or Hard power.
WHEN USING
ANY OF THE LIGHTING DESKS YOU MUST NEVER SMOKE OR DRINK IN THEIR
PROXIMITY. THEY DO NOT APPRECIATE IT.
In order
to prolong the life of cables, store them tidily. All cables should
be coiled freely (in the hand, on the floor or into their correct
trunk) and not folded, kinked or coiled around the arm / leg.
Each cable should then be bound by tape, cable ties or string
and not knotted. Coil each cable to fit the size of the trunk
and do not force them in.
WHEN USING
CABLES:
Never
remove connectors from equipment by pulling on the cable.
Run cables
around the edge of the room if possible and fix down with gaffa
tape over doorways etc.
All cables
run in the roof must be secured so that they do not get in the
way or fall out.
Control
multicores are coiled directly into their appropriate trunk. A
short end is left hanging out of the trunk and the
multicore is then coiled or figure of eighted into the trunk and
the short end placed on top. This allows only the cable needed
at each gig to be removed from the trunk and the rest remains
coiled.
U.S.S.U STAGE CREW
TRAINING MANUAL
SECTION 3
SOUND
To introduce
you into sound we will consider a standard Sunday night band rig.
This is a flow diagram of what is involved;
[ A diagram
might appear here soon! ]
At first
sight this may well look a little complicated. Do not worry, we
shall take it step by step.
The microphones
pick up the sounds that the band make on stage. Other outputs
are taken from electric instruments such as guitars or keyboards.
The leads from all the sound sources are plugged into the stage
box. This splits each input into two separate outputs. One of
these is fed to the Front of House desk via a long multicore cable.
The other output is fed to the Monitors desk via a short multicore
cable.
Front
of House Desk
The Front
of House desk receives the signals from the multicore. Each signal
appears on a separate channel on the mixing desk. The individual
desk channels have tone controls on them similar to those on your
home hi-fi. The signal from each individual channel can also be
sent to the effects rack. The effects rack can apply an effect
to the instrument or vocal such as echo, reverberation or pitch
change. The added effect is returned to the desk so that it can
be added to the overall mix. The sound technician uses the desk
to mix all the individual inputs down to a two channel (stereo)
output.
Graphics
Equaliser
The final
stereo mix is sent to a Graphics Equaliser. The graphics equaliser
used by Stage Crew have 31 individual frequency band controls.
This enables the sound technician to have very precise control
over the sound heard by the audience. The graphic equaliser sends
its output to an Active Crossover unit. This unit splits the two
signals into four separate frequency bands. These are sub bass,
bass, middle (mid) and high (top).
Each of
these four frequency bands is fed to a separate set of Amplifiers
which amplify the sound which is then heard from the four sets
of Speakers; Sub bass, Bass, Mid and Top.
Monitors
Desk
The Monitors
Desk receives the individual signals from the stage box on the
separate channels. The monitors technician uses the monitors desk
to mix together the individual inputs into a number of separate
mixes (usually between 8 and 12). Each mix has its own 31 band
graphic equaliser which is used to remove any frequencies which
may feed back due to the close proximity of speakers and microphones
on stage. They are then sent to their own amplifiers and monitor
wedges. This enables each member of the band to hear their own
separate mix of the bands performance.
WHEN USING
EITHER OF THE MIXING DESKS YOU MUST NEVER SMOKE OR DRINK IN THEIR
PROXIMITY. THEY DO NOT APPRECIATE IT.
Cables
Below
are a list of the cable types that are used by Crew in conjunction
with sound equipment:
XLR Connectors
3 pin, red tape
Microphone cables
3 pin, no tape Speaker cables
4 pin Speakon (plastic) Speakers (JBL, drumfill / disco speakers)
8 pin speakon Renkus Heinz speakers
EDAC and Harting (rectangular metal) Audio multicore connector
The covers should be put on EDAC and Harting connectors immediately
after use as these use very expensive gold pins.
In order
to prolong the life of cables, store them tidily. All cables should
be coiled freely (in the hand, on the floor or into their correct
trunk) and not folded, kinked or coiled around the arm / leg.
Each cable should then be bound by tape, cable ties or string
and not knotted. Coil each cable to fit the size of the trunk
and do not force them in.
WHEN USING
CABLES:
Never
remove connectors from equipment by pulling on the cable.
Run cables
around the edge of the room if possible and fix down with gaffa
tape over doorways etc.
All cables
run in the roof must be secured so that they do not get in the
way or fall out.
Control
multicores are coiled directly into their appropriate trunk. A
short end is left hanging out of the trunk and the
multicore is then coiled or figure of eighted into the trunk and
the short end placed on top. This allows only the cable needed
at each gig to be removed from the trunk and the rest remains
coiled.
U.S.S.U
STAGE CREW
TRAINING MANUAL
SECTION 4
HEALTH
AND SAFETY SECTION
Electricity
at Work Act in Brief and the Electrical Safety Policy
THE ELECTRICITY
AT WORK ACT IN BRIEF
Nearly
all areas of work in the Entertainments Industry, specifically
those undertaken by Stage Crew, involve electricity. Because of
the potential risks that electricity poses, the government issued
the Electricity at Work Regulations in 1989. It is these regulations
that together with various Guidance Leaflets have determined many
of our electricity associated safety practices.
The Act
begins by illustrating the various dangers that electricity poses
if it is not used correctly or is used in conjunction with faulty
equipment. It then continues by cataloguing the responsibilities
of the owners and operators of electrical equipment. This finally
leads on to a comprehensive breakdown of the maintenance and safety
checks that all electrical appliances must be subject to. This
also includes an assessment of various safety devices and their
correct use.
Electrical
Injuries
Electricity
will cause injuries if you accidentally become part of an electrical
circuit. For example, if an electric current leaks from its circuit
and flows through you to the earth, you will get an electric shock.
It is the flow of electric current (amperage) that causes shock
injury. It does not take much to cause injury or death. For example:
0.06 amperes, roughly the current required to light a Christmas
tree light set, may kill if it passes through the chest for a
few seconds; 0.02 amperes in certain conditions may freeze
a worker to an electrical contact so they can not let go.
Types
of electrical injuries include: burns, resulting from electrical
flash or arcing; medical injuries, if machinery starts unexpectedly;
falls, through losing balance when accidentally touching live
equipment. The flow of current through the body can cause: breathing
to stop, and muscles or nerve centres to be paralysed; heart beat
interruption, causing blood to stop circulating; heat, causing
internal bleeding and destruction of nerves and muscles. The severity
of the injury depends on where in the body current flows and for
how long.
Crew responsibility
- testing & daily use
In accordance
with the Electricity at Work Regulations, Crew have adopted a
full and comprehensive testing and maintenance procedure. Only
Crew members who have passed a testing programme are qualified
to test Crew equipment. For the purposes of the rest of this section,
crew members who have been on this course are titled Crew
technicians.
There
is also an emphasis placed on maintenance. the Regulations insist
on a very regular testing process (between 3-12 months depending
on the equipment), and with the sheer amount of equipment that
Crew now own, a concerted effort needs to be made by all Crew
members to fulfil this staggered testing schedule. Provisionally,
Wednesday afternoons have been put aside for this purpose, and
most Crew members will be expected to assist in at least basic
practices. This is to avoid the entire testing and maintenance
procedure falling on to the shoulders of a few dedicated Crew
members.
In addition
to the regular test that Crew undertake, each Crew member has
a duty to undertake rudimentary visual tests when using equipment.
1. All
cables have safety test labels or tags on them. You must check
that the cable test expiry date has not passed. You must also
visually inspect every cable that you use, every time you use
it, for any failures in the insulating sheath, security of strain
relief within the connectors, and any damage to the connectors.
If the cable fails or is suspect on any of these points, it must
be placed in the failed leads isolation container, with a note
of why it is there firmly attached.
2. You
must check all equipment to be used that there is no sign of the
electrical safety of the equipment being compromised. Any equipment
which fails the inspection should be clearly labelled DO
NOT USE with the reason for failure, and placed in the Crew
equipment maintenance area.
3. Only
use the correct interconnection leads between pieces of equipment.
DO NOT attempt to modify leads or connectors. If you are trying
to make a correct connection between equipment, then the correct
leads or adapters will exist. If they do not, ask a Crew nominated
technician to build you one. Only Crew approved technicians are
to build of supervise the building of new leads.
4. DO
NOT interfere with the internal wiring of equipment. Any change
to the wiring configuration causes the safety test to expire,
and therefore the equipment has to be re-tested before in can
be used again.
t>
2 Stage
Crew has a duty to ensure that all electrical items within its
control are safe to use. In order to lessen any potential risks,
regular electrical safety testing will be carried out by competent
person (as defined later). The test will consist of visual, physical
and electrical tests.
3 All
electrical items used in Stage Crew activities; whether owned
by stage Crew, hired, borrowed or the property of individual members
of Stage Crew are covered by this document. Therefore, all electrical
items brought into Stage Crew (unless purchased brand new) whether
hired, borrowed, supplied by artists or their production, or purchased
2nd hand, should be checked for in-date tested labels on arrival
or before use, unless the items are supplied by a company that
Stage Crew know test all their equipment regularly (as listed
in Appendix B).
3.1 Any
items without valid labels should undergo Stage Crew testing.
3.2 NOTE:
As we
can only guarantee safety of items whilst in out possession, Stage
Crew tested labels on sub-hired equipment should be dated to expire
on the day of return. Any unsafe items being returned should be
clearly labelled and the company informed. (Form SC9x should be
used to detail any faults on hired equipment, see Appendix C).
3.3 NOTE:
Owners
permission should be sought before testing any item not belonging
to Stage Crew.
3.4 Stage
Crew Equipment returning from hire to outside bodies should be
inspected for any damage or alterations and re-tested if necessary.
3.5 Any
items that fail any test must be clearly labelled and arrangements
made for its repair / disposal. Form SC9 should be used to detail
any faults and attached to the equipment (see Appendix C).
4 Electrical
Safety
4.1 Power
cables and lanterns must not be used unless they have an up-to-date
tested label (including all new cables built).
4.2 Electrical
equipment, i.e. any item that is mains powered, but not in 4.1,
must not be used after the date recorded in the equipment testing
file.
4.3 Only
those who have been on the University of Surrey course on Electrical
Safety Testing (or an equivalent course - as decided by the Technician)
and read the leaflets detailed in 4.15 may test the equipment
/ cables. The names of these people should be recorded in the
equipment file (and are currently listed at Appendix A).
4.4 Electrical
equipment / cables may be built / repaired by anyone who feels
competent but must be tested independently, by someone specified
in 4.3, before use.
4.5 Any
item gives an electric shock during normal use, it must be removed
from use immediately.
4.7 If
any item appears unsafe or shows damage, whether electrical or
mechanical, it must be removed from use immediately.
4.8 If
any item fails the tests it must be removed from use immediately,
until such time that it passes the tests.
4.9 Unsafe
equipment must be clearly labelled DO NOT USE , the
plug taped over and the reason for being removed from use recorded
on the Equipment Technical Report Form (Form SC9, see Appendix
C).
4.10 The
equipment file should contain descriptions of all equipment and
description and dates of all repairs / tests during the equipments
life and the date of the next test.
4.11 The
technician is responsible for checking the test file regularly
for out-of-date equipment and ensuring that it is tested.
4.12 All
Stage Crew are responsible for checking that cables are in date,
i.e. they have a valid test label, and that all items appear safe
before they use them.
4.13 When
plugs are removed from items the test labels must be removed immediately
to prevent labelled plugs being attached to untested equipment.
4.14 Residual
Current Circuit Breakers (RCCB) (Trip!) units must not be used
if they have been opened or have failed to operate correctly.
4.15 Further
information:
4.15.1
Stand fact Sheet 10 (copies available by telephoning Strand Lighting
Ltd.)
4.15.2
University of Surrey Safety Office Guidance Note SP/4/91 (see
Appendix E)
4.15.3
HSE Electrical Safety for Entertainers (copies available
from safety Office and Stage Crew)
4.15.4
HSE Electrical safety at Places of Entertainment
4.15.5
HSE Memorandum of Guidance on the Electricity at Work Act
Regulations (1989) (reference copy available from Stage
Crew)
4.16 Should
there, for any reason, be no paid Stage Crew Technician, then
the two Equipment Officers (members of the Stage Crew Standing
Committee) should assume their duties.
5 Testing
Procedure
5.1 Cables
and lanterns must be tested at least every six (6) months and
tested labels attached.
5.2 Equipment
must be tested at least every twelve (12) months and Form SC11
filled in with all test results recorded, and placed in the equipment
file with date of next test.
5.3 Installed
cables, i.e. socapex box, Main Hall gantries, Helyn Rose Bar trussing,
etc., should be inspected at least every two (2) years.
5.4 Tests
to consist of:
5.4.1
Visual Inspection
5.4.1.1
Cables
5.4.1.1.1
.. .. .. no damage
5.4.1.2
Plugs and Sockets
5.4.1.2.1
.. .. .. strain relief grips cable
5.4.1.2.2
.. .. .. correct fuse
5.4.1.2.3
.. .. .. terminals tightened correctly
5.4.1.2.4
.. .. .. wired correctly
5.4.1.2.5
.. .. .. no damage
5.4.1.2.6
.. .. .. can not be opened without tools
5.4.1.2.7
.. .. .. earth bond intact and rated
5.4.1.3
Cable Entries
5.4.1.3.1
.. .. .. grommet, etc., not perished
5.4.1.3.2
.. .. .. cable does not pull out
5.4.1.3.3
.. .. .. cable not damaged under cable entry
5.4.1.4
Leads (cable with plug and socket)
5.4.1.4.1
.. .. .. test continuity and correct wiring of cores with meter,
Martindale or Pat tester
5.4.1.5
Lanterns
5.4.1.5.1
.. .. .. cable not damaged / burnt inside lantern
5.4.1.6
All equipment out of guarantee
5.4.1.6.1
.. .. .. all insides bolted down - wires attached
5.4.2
Earth Bond Test:
5.4.2.1
This passes about 25A at 6V to test the integrity of the earth
bond.
5.4.2.2
All items should be tested for earth bonds using a PAT tester.
Results should be under 0.2W except items fused at under 3A and
lanterns and cables used exclusively for lanterns must be under
0.5W.
5.4.2.3
NOTE:
This test
should not be repeated continuously or for long periods of time
as it may cause damage.
5.4.2.4
NOTE:
Long cables
may show fault conditions due to their resistance / length. The
inherent resistance of the cable should be calculated and the
pass value taken as this figure plus 100mW.
5.4.2.5
NOTE:
Parts
such as lens tubes, yokes, frame runners, etc., do not need to
be earthed. this is because standards only require earthing of
those conductive parts which might otherwise become live under
a single fault condition.
5.4.2.6
NOTE:
Double-insulated
appliances should show a fail on this test.
5.4.3
Insulation Test:
5.4.3.1
Live and neutral conductors are joined together, and 500V applied
between this junction and earth. A pass result is a resistance
of more that 2 Mohms.
5.4.4
RCD Test
5.4.4.1
A RCD tester should be used to test correct operation of RCDs.
5.5 NOTHING
SHOULD BE SUBJECTED TO ELECTRICAL STRENGTH TESTING (FLASH TEST)
AS THIS STRESSES THE INSULATION AND MAY DAMAGE THE EQUIPMENT OR
CAUSE DEGRADATION OF CABLES.
Rigging
Harnesses
* Harnesses
must be worn correctly when in use at all times.
* Each
harness is supplied with 2 slings to clip onto permanent attachments
/ running lines when working or moving in the roof space. At least
one sling must be attached AT ALL TIMES.
Rigging
Policy
1. No
one should work up in the gantries, on Scaff towers or especially
in the roof space until they have been properly trained.
2. No
more than three people to be on a hall gantry at any one time.
3. All
items hung from roof mountings must be safety chained to the permanent
mountings.
4. Access
to the hall gantries is obtained using the ladder provided for
this purpose. The ladder should be attached to the provided bar.
It should not be attached to the bottom edge of the gantries.
5. Any
person working in the roof , but not from a gantry or tower, must
wear and use correctly a safety harness.
6. Lanterns
should be hoisted into the roof mountings using the rope provided
for this purpose. They should not be carried up ladders.
7. All
tools used in the roof space must be securely attached to either
the permanent mountings or the person using them.
8. While
persons are working in the roof space the area below them should
be kept clear of people.
9. All
loose equipment and materials must be removed from the roof space
while the gig is in progress, and as soon as it has finished being
used.
10. No
drinks are to be taken into the roof spaces unless in re-sealable
containers.
11. A
1.5 metre clearance must be given to all fire doors.
12. Cables
running the length of the main hall should be secured on top of
the existing ducting. They must not be allowed to present a trip
hazard across doorways.
13. All
cables to be tidily arranged while in use. Any cable which presents
a trip hazard should be taped to the floor.
14. Power
cables should be unwound fully from drums or containers to ensure
adequate ventilation.
15. No
one under the influence of alcohol may ever work above ground
level.
16. All
back stage and roof areas are non-smoking areas.
17. No
one is to work above ground level without another member of crew
in attendance. If this work requires a harness to be worn then
a second harness or tower should be immediately available.
18. If
anyone is to stay in a gantry after the ladder is removed from
that gantry then they must have immediate access to a wire ladder.
Abseiling equipment may be substituted for the ladder if the persons
in the gantry are trained in its use.
19. Abseiling
ropes must only be used for abseiling and lifting ropes must only
be used for lifting. They must be stored separately and checked
fully before use.
20. The
rope used to hoist equipment into the roof must remain attached
to the equipment until the equipment is securely attached to the
roof.
When Working
at Height
On a ladder
- make sure someone foots the ladder, as much to stop people walking
into it as anything else. Dont over reach - move the ladder.
It is far safer to hoist equipment on a rope, rather than carry
it up a ladder.
In the
roof - empty pockets, tie back long hair, make sure nothing on
you can catch in a restricted space, wear sensible clothing and
footwear. Know your limits - dont do it if you are nervous.
Never carry out roof work under the influence of any drug (this
includes alcohol) or if you are tired. You MUST ensure that people
who may be below you are aware of your presence and any risk to
them. Always call out before dropping any piece of equipment:
cable, rope etc. and wait for a reply. When dropping cables, lower
the connectors to ground level first, then drop remaining cable.
Ensure that ropes are secure before removing clamps or safety
chains. Before finally lowering, be certain that the item is free
to move. Always ensure the clamps are finger tight and a safety
chain is fitted before removing rope support. Take care when crawling
on lighting trusses - projecting clamps can cause injury. Always
use a safety harness when working more than 6ft above ground level.
When Working
Below Roof Workers
Be aware
of what theyre doing - if they are waiting for a rope, the
risk to you is less than if they are undoing a scaffold clamp.
Ensure that ropes are secure before hoisting an item, and that
a safety chain and appropriate clamps are fitted. Never allow
ropes to slide through hands as a brake - serious burns can result.
NEVER allow members of the public to walk under someone working
in the roof.
Knots:
The two
knots most used by Crew are the Clove Hitch and the Bow Line.
The clove
hitch is used to secure a rope to a lamp bar or other round objects.
The bow
line is used to create a loop in the end of the rope so that you
can loop the rope over hook clamps.
Rigging
Equipment
The basic
rigging equipment used in the lighting industry are the span set,
the shackle and steel wire safeties.
Span set
- are used to support trusses etc. from roof beams. They must
be inspected before use and removed from use if the outer material
is damaged. Carpet or burlap should be used to protect them from
any sharp edges.
Shackles
- are used to attach span sets and steels to themselves. They
must NEVER be dropped as this can cause hairline fractures causing
them to fail in use.
Steels
- are used as safeties in the event of span sets breaking or motors
slipping. They should be rigged with as little slack as possible
but not taking any load.
The Student
Union Fire and Evacuation Policy
The following
is the current Student Union Fire Safety Policy.
Action
by Stage Crew on Hearing the Firm Alarm During Events in the Main
Union
1. The
LD should pull down the master faders on the desk and trip the
power in the lighting box.
2. The
FOH engineer should pull down the master faders.
3. The
Monitors engineer should pull down all master faders and trip
all breakers on the distro (starting with the amp racks) and switch
off the power on the wall.
4. The
monitors engineer, Stage Manager or the Technical Manager should
switch off the two lighting isolators behind the stage.
5. All
Crew should immediately leave the building and go to the designated
assembly points as should FOH/Mons/LD as soon as they have completed
1 to 4.
6. The
Stage Manager / Technical Manager should report the electrical
situation to the fire brigade on their arrival.
7. Crew
who have been trained should collect a yellow jacket if one is
available without deviating from the nearest exit route and once
outside the building direct the students towards the assembly
points.
COSHH
Policy
COSHH
COSHH
stands for Control Of Substances Hazardous to Health. All potentially
hazardous chemicals or substances used by Stage Crew are stored
in a special lockable COSHH cupboard. This is to reduce
any risk of accidental spillage, inhalation or injury. Additionally
each item has documentation which lists its potential risks and
what immediate action should be taken if an accident should occur.
The latter are stored with the Technical Manager and the Safety
Officer has a further copy.
All substances
stored within this cupboard should be used with great respect
and caution, following the directions on the packaging of the
item and on the COSHH documentation form. None of the contents
should be used unless you are familiar with the method of use,
spillage and disposal procedures and the accident contingency
instructions.
Strobe
and Pyrotechnic Policy
Because
of the potential risks and dangers that these two effects have,
there are guidelines relating to their use which are detailed
below.
Strobes
* Because
of the risk of epilepsy, any venue using strobes must prominently
display warning signs at the entrance to the venue.
* Each
strobe unit should not exceed 8 flashes per second, and if more
than one strobe unit is being used then the units should be synchronised
as far as possible.
* Strobe
lights should not be gelled.
* Strobes
can only be used for 30 seconds if there are no other lighting
effects used in conjunction with them. Units such as Golden Scans
are considered as strobing units. There are no specific guidelines
for strobe duration if other effects are also on, so operators
need to apply common sense!!
Pyrotechnics
These
are not allowed on campus.
Manual
Handling
Lifting
Procedure
Much of
Stage Crews work involves the lifting of heavy items. There is
a possibility of injuring when lifting equipment due to muscle
strain or dropping of the equipment onto yourself.
The two
most important part of the body for lifting weights are the legs
and the brain. Before you lift anything heavy, THINK:
* How
heavy? - It may be too heavy to lift alone. If so, get help. If
the load is beyond your limit you will hurt yourself.
* Is the
weight evenly distributed? - If you lift an item and it tips unexpectedly
you will probably strain a muscle and may even drop the item on
yourself.
* What
is there to hold onto? - Some items have handles and some do not.
Your choice of where to hold on to is governed by:
* What
height does the lift start? and finish? - If you are lifting any
great height always lift from the bottom of the load. The reason
for this is that it is very hard to lift between waist and head
height. Do not try to copy weight lifters by lifting the weight
and then ducking underneath it. You will fall over backwards with
a heavy box on top of you.
* What
surface am I standing on? - You may be standing on solid concrete,
a beer soaked dance floor or even a muddy bank. Adjust your lifting
technique accordingly.
* Does
it have to turn or tip? - Always plan out the lift fully before
you start. Sudden surprises are dangerous to lifters.
* Is the
load secure? - If the load is not secure it may come loose while
being lifted and injure yourself or others.
Lifting
the load
Solo Lifting
- With the exception of the brain, the most important part of
the body for lifting is the legs. While you walk your legs carry
your weight and your arms manoeuvre the load you are carrying.
Your back is not designed to lift loads up or manoeuvre them around.
Group
Lifting - Planning and communication are very important for group
lifting. All members of the lifting team must be fully aware of
what is being lifted and where it is going to. When preparing
to lift one of the team should call Ready?. All team
members then prepare to lift and call Yes when they
are ready to lift. The leader will then call One Two Three
Lift and the lift will commence.
Ramp Lifting
- Some loads are prone to tipping as they are heavier at one end
or have a high centre of gravity. Be aware of this when moving
them. When pushing up a ramp, push from behind the load. When
manoeuvring down a ramp, descend before the load, controlling
the speed with your body weight. When more than one person is
needed to move equipment up or down a ramp it is very important
to have an equal number of people on each side applying force
evenly.
Finally
a word of warning. If you see a team struggling to lift / ramp
an item never rush in and grab part of the load. Ask if they need
help as the lift may well be perfectly under control and an extra
pair of hands could unbalance the lift.
Remember
* Know
what you are lifting
* Know
where you are lifting it
* Lift
with your legs
* Work
as a team
Other
Health and Safety
* Goggles
are to be warn when drilling and grinding, etc., to protect the
eyes. These are kept by the workbench.
* Ear
defenders should be worn by all working personnel when exposure
to sound levels exceeds an Lep,d of 90db. This includes members
of crew, security, bar staff, and House Officers. the only exception
should be where a member of crew (e.g. sound engineer) needs to
hear the sound as clearly as possible. Ear plugs are available
from behind the reception desk. All reasonable attempts must be
made to reduce sound levels whether by operation or configuration
of P.A.
U.S.S.U
STAGE CREW
TRAINING MANUAL
SECTION 5
STAGE
CREW GLOSSARY
| ALISCAFF: |
Aluminium
scaffolding |
| AVO: |
Lighting
desk; used generally for band lighting |
| ACL: |
Bright,
narrow-beamed lights |
| AMP: |
1.Amplifier
- increases the power of an incoming signal before it is fed
to a speaker cabinet
2.Ampere a measure of electric current |
| AVC2: |
Limiter
used by USSU found in most drive racks |
| BACK
LINE: |
Instrument
amplifiers normally located on stage e.g. guitar cabinet |
| BAR
OF SIX: |
A
pre built lighting bar with six lanterns |
| BIN: |
Loudspeaker
cabinet |
| BUBBLE: |
Light
bulb |
| CEE
FORM: |
Mains
power connector |
| COMPRESSOR: |
Keeps
sound level within preset limits |
| CROSSOVER: |
Separates
out sound frequencies i.e. Bass, Mid and Top |
| D.D.A.: |
Older
FOH desk. 32 channel console |
| DECKS: |
Record
decks used by DJ |
| DELAY: |
Sound
effect; Delays the sound signal |
| DESK: |
Lighting
or sound controller |
| D.I.: |
?Direct
Injection? - converts outputs from instruments to balanced
signals |
| DIMMER: |
Provides
power to lights |
| DISTRO: |
Unit
for safe organised mains supply distribution |
| DRIVER: |
Individual
loudspeaker |
| DRIVE
RACK: |
Flight
case containing audio system control equipment |
| E.Q.: |
Equalisation |
| EFFECTS
(FX) RACK: |
Flight
case containing audio effects units |
| FADER: |
A
sliding level control |
| FLIGHTCASE: |
Protective
case for equipment |
| FLOOR
CAN: |
Floor
mounted light |
| F.O.H.: |
Front
of House (sound the audience hears) |
| FOLDBACK: |
Sound
for the band to hear themselves |
| FRESNEL: |
Fresnel
theatre lantern |
| GAFFA: |
Cloth
backed adhesive tape |
| GAIN: |
Volume
control |
| GATE: |
Will
not allow sound to pass if it is below a pre set level |
| GEL: |
Filter
used to colour light |
| GIG: |
Any
event |
| GOBO: |
Metal
mask used to project patterns |
| SCAN: |
Movable
mirror light effect |
| GRAPHIC
EQUALISER: |
Allows
control over small frequency bands |
| GRELCO: |
15A
parallel adapter |
| GROUP
6: |
Small
lighting controller / dimmers |
| HARTING: |
Multipole
connector |
| HARVESTER: |
Spinning
lighting effect |
| HEADS!: |
Warning
of falling object |
| HELICOPTER: |
Spinning
lighting effect |
| HERTZ: |
Unit
of frequency |
| HIGH
PASS FILTER: |
Allows
higher frequencies to pass through and blocks low frequencies |
| HORN: |
High-frequency
driver |
| IEC: |
Mains
connector found on the back of many items. Similar to a Kettle
Lead |
| JACK: |
Audio
connector balanced or unbalanced |
| LEXICON: |
A
reverb unit used for sound |
| LIMITER: |
Device
to prevent sound getting too load |
| LINE
CHECK: |
Process
for checking that system is connected correctly |
| MANFROTTO: |
Wind-up
lighting stand |
| MIC
STAND: |
Stand
for holding a microphone |
| MICROPHONE: |
Device
for picking up sound and converting to an electronic signal |
| MONITOR: |
Speakers
for band to listen to |
| MULTICORE: |
Lots
of wires inside one large cable |
| NEPTUNO: |
Multi-axial
spinning lighting effect |
| OMNIDRIVE: |
Advanced
active crossover |
| PACKDOWN: |
Putting
everything away at the end of the Gig |
| PAN: |
To
bias the signal to stereo left or right |
| PARCAN: |
Basic
lantern for band and disco lighting |
| PASSIVE: |
Unit
not requiring external power |
| PHANTOM
POWER: |
+48V
DC supply for condenser mics & DI boxes available
from most mixing consoles |
| PINSPOT: |
Small
disco light |
| PM3500: |
High
quality mixing console main FOH desk |
| POT: |
Level
adjustment control |
| RACK: |
Wheeled
electrical equipment container |
| RACKPACK: |
Small
mixing console |
| RCF: |
1.Speaker
manufacturer
2.Small powered speaker cabinet |
| REVERB: |
Sound
effect |
| RIG(n): |
Lighting
or sound system |
| RIG(v): |
Action
needed to produce Rig |
| RIGGING(i): |
Holds
Rig(i) in the roof |
| RIGGING(ii): |
Present
participle of Rig(ii) |
| RISER: |
Portable
staging unit |
| RS800: |
Old
FOH system speaker cabinets Martin RS800 |
| SHIFTER: |
Adjustable
spanner |
| SIL: |
Silhouette;
Theatre lantern - focused beam |
| SNAPPER: |
15A
parallel adapter |
| SOCAPEX: |
Multipole
mains connector, used for lighting |
| SOUNDCHECK: |
Where
we check the sound works, and set EQ |
| SPANSET: |
Nylon
sling for hanging Rigs |
| SPARKY
TAPE: |
PVC
electrical tape |
| SPEAKON: |
Connector
for speakers |
| SPIDER: |
Socapex
to TRS splitter |
| SPIGGOT: |
Metal
adapter for putting lights on stands |
| SPIRIT: |
Medium
sized sound desk |
| SPLITTER: |
One
lead in, many leads out |
| S.P.X.: |
Sound
multiple effect unit |
| STACK: |
Pile
of speakers |
| STAGE
BOX: |
Interface
between on stage leads and multicores |
| STROBE: |
Flashing
light |
| SWOP
RANK: |
Lighting
switching rack |
| SUB: |
Frequency
range below bass (less than around 100 Hertz) |
| TALKBACK: |
Headphone
intercom system |
| TANK
TRAP: |
Tripod
stand - holds bars vertically |
| TOY
BOX: |
Flightcase
for Socapex |
| TRIP: |
Life-saving
electrical cut-out device |
| TRUNK: |
A
storage container on wheels |
| T.R.S.: |
Rubber
power cable; generally refers to 15A lighting cable |
| TRILITE: |
Small
triangular Truss |
| TRUNK: |
Storage
container |
| TRUSS: |
Metal
frame on which to hang a Rig |
| WALLY
CHECK: |
The
final check on the rig before the gig starts and the final
check that everything you got out at the start of the gig
is packed away at the end |
| WATTS: |
Measure
of power |
| WEDGE: |
Floor
standing Foldback speaker |
| XLR: |
Audio
connector |
Last Updated
September 1998